6 months after our last official release, v2.3.0, we are with you again to bring you a summary of the development progress of Speed Dreams since then. Just after that date, Xavier Bertaux has been very busy with very noticeable changes in the project code, such as something as important as the new Tire Model, which allows a much more realistic degradation and temperatures than with the previous model (this new code is based on the work of Bernhard Wymann from TORCS) , and also the possibility to choose 5 different types of tire compounds (1-Soft, 2-Medium, 3-Hard, 4-Wet and 5-Extreme wet, only for MPA11 and MPA12 for the moment). As you know, this is a critical aspect of any car simulator, hence its importance. Other important changes are the following:

  • Added the new Kurpfalzring circuit track, based on the old Hockenheimring circuit. (Xavier Bertaux)
    A pic from the old Hockenheim
  • Added the new Jarama circuit track, based on the well-known Spanish circuit (leillo)
  • Added the new Atlanta road track (WIP), a fictional urban circuit in this USA city. (Xavier Bertaux)
  • Updated the Braga and Dijon-Prenois tracks with many corrections, new objects, cameras and various improvements. (leillo)
    First Curve on Vasco Sameiro circuit
  • Removed recorded time, and added seasons. Now the weather data is taken from servers with real information using a formula based in season, time and day. (Xavier Bertaux)
  • OSG Hud completely renewed, with new widgets and the possibility of customizing it using Ctrl+8 (Madbad)
  • Lots of changes in trackeditor, including the ability to add and edit individual objects, or clean up adjacent objects, perform automatic interactive corrections on segments, plus lots of changes to trackgen and accc. (IOByte)
    New options for trackeditor
  • Experimental Simu V4.1 in MPA12 (only for long ovals and road courses) and LSGT1 cars. Added lateral and longitudinal force heat multipliers (June Ravenmoon)

More Complete Changelog on the Page 2 of this post

IMPORTANT: At this moment the game only works on the Semi-Pro and Pro skill levels (on "Player & Controls"). At other levels the car will not even move. We continue working to implement this feature in all skills. It should be noted that the car categories optimized for this new model are MPA11, MPA12 and SuperCars. We also want to inform you that to test the experimental version 4.1 of Simu (in Options->Simulation: Physics Engine), you must try it with the "TEST" versions of the MPA11 and LS-GT1 category.

We want you try and enjoy these new features, and for this we have created packages for Windows and GNU/Linux (Installer and AppImage) that include all the official and WIP content of Speed Dreams. Remember that these builds are totally experimental and contain new features that are still in development, so they may contain bugs and need a lot of polishing and optimization, but we would love that you give us your feedback in our forums or chat, or report any errors you find in our tickets system.

Windows Self-extracting archive: itch.io, mod.db

GNU/Linux AppImage: AppImageHub, itch.io, mod.db

(About GNU/Linux AppImage, certain distributions (such as Arch and derivatives) may require installing "libxcrypt-compat" to run it.)

To illustrate many of these changes we have created a video where you can see how the temperature and degradation behaves with the MPA12 (Indycar 2012) on the new tire model , the new appearance and all the new features of the new HUD, and the new Kurpfalzring track. We hope you like it:

You can also see this video in Youtube: https://youtu.be/567LZSudjr8?si=1lhBk7ZSWOZadP14

Changelog:

  • Added Kurpfalzaring circuit track (based on the old Hockenheimring) (Xavier Bertaux)
  • added seasons config (Xavier Bertaux)
  • change config weather's code (Xavier Bertaux)
  • update simuv4 for new formula tyre&degradation (Xavier Bertaux)
  • first work for compounds (Xavier Bertaux)
  • added compounds strategy for shadow & USR (Xavier Bertaux)
  • added tyres&degradation on 67GP's carset (Xavier Bertaux)
  • added tyre&degradation to 36GP carset (Xavier Bertaux)
  • update all supercars for new values tyres&degradation (Xavier Bertaux)
  • update MPA11 category (Xavier Bertaux)
  • update sc-boxer/sc-cavallo/sc-desckard for new tyre&degradation (Xavier Bertaux)
  • update mpa11-murasama for new tyre&degradation (Xavier Bertaux)
  • added compounds for mpa11-murasama (Xavier Bertaux)
  • added compound choice in setup garage (soft, medium, hard, wet, extreme wet) (Xavier Bertaux)
  • Removed recorded data/weather not used now. (Xavier Bertaux)
  • Updated ls2-condor-c400r and ls2-vortex-gt (by WEC)
  • fix mp1-diamond-r25 (by WEC)
  • osg-hud: move rpm-leds to be on his own widget separate from tachometer (Madbad)
  • osg-hud: First new-new-ui implementation (Madbad)
  • Added relief display and creation to trackeditor (IOByte)
  • fix crash from tracks with overlapping border walls (IOByte)
  • trackeditor: disable subcategory combo box when category not speedway (IOByte)
  • Merge branch 'osghud-improvements' (Madbad)
  • OSGHUD: update the hide/un-hide function to include the new widgets (Madbad)
  • OSGHUD: implement trackData widget contains weather, air temperature and time of day. (Madbad)
  • OSG-HUD: Added brake temps to tires widget, but comment out (both in code and config file) awaiting for better phisics to be implemented (Madbad)
  • OSGHUD: add rpm number, various layout tweaks (Madbad)
  • OSGHUD: new tiresWidget with tires pressures (Madbad)
  • trackeditor: add pit speed units (IOByte)
  • Add new sounds effects like curb_ride, dirt_ride, dirt_skid and grass_ride (BeagleJoe)
  • OSGHUD: new driverinfoWidjet (Madbad)
  • trackeditor: dont allow setting barrier width when fence and border height when plan (IOByte)
  • OSGHUD: add some debug info (madbad)
  • OSGHUD: shiftlightsWidget first implementation (madbad)
  • rebuild some basic tracks with the lastest trackeditor and trackgen, like a-speedway, e-track-4, mixed-2, showroom, straight-10, no-barrier-testtrack and testtrack (IOByte)
  • updated setups for dandroid, usr and shadow supercars (Xavier Bertaux)
  • added development track for testing borders (IOByte)
  • Added images of flags to show the nationality of drivers in the OSG Hud (madbad)
  • Ability to delete all adjacent objects in trackeditor (IOByte)
  • Added tire compound info to tiresWidget in OSG (madbad) and SSG (Xavier Bertaux)
  • Added ability to interactively fix segment border and barrier problems when selecting a segment to edit (IOByte)
  • Updates on trackgen on objects with different surface types and materials (IOByte)
  • update USR's and shadow's drivers strategies (Xavier Bertaux)
  • added pressure info in ssggraph (Xavier Bertaux)
  • Added Jarama track circuit (leillo)
  • added compound to mpa12-deckard/mpa12-murasama/mpa12-spirit (Xavier Bertaux)
  • Added preparations for Online Championship (Xavier Bertaux)
  • regenerate some test tracks with latest tools (IOBYTE)
  • Updated Dijon-Prenois track circuit (WIP) (leillo)
  • Updated Braga track circuit (leillo)
  • Updated MPA12 Skins for robots (Xavier Bertaux)
  • Updated MPA12 dandroid robots (Xavier Bertaux)
  • update mpa12-spirit and mpa12-deckard (Xavier Bertaux)
  • Individual objects can now be created from existing objects, and parameters such as orientation or height can be modified (IOByte)
  • Added Atlanta Road track WIP (Xavier Bertaux)
  • Experimental Simu V4.1 in MPA12 (only for long ovals and road courses) and LSGT1 cars. Added lateral and longitudinal force heat multipliers (June Ravenmoon)

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