Release 2.3.0

Speed Dreams

Speed Dreams is a Motorsport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism. Initially forked from TORCS, it has now reached a clearly higher realism level in visual and physics simulation, thanks to its active development team and growing community. It mainly aims to implement exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player, while constantly pushing forward visual and physics realism. It is also intended for any research, study or teaching activity, around physics and AI, thanks to its GPL V2+ license, and the clear and modular architecture of its C/C++ code base.

Lastest version (2.3.0):

The day has come! Finally here we have the 2.3.0 final version and we are very happy to offer it to you. It has been many months of hard work to get to this moment, and finally the time has come to make it public. Since our previous release, 2.2.3, we have made more than a thousand commits to our source code, so you can see that we have not stopped working on this project at any time.
As you know we have gone through a period of beta and Release Candidate, where we have fixed a lot of bugs and even improved some features that we did not want to be left behind. Here are some of the most important new features of this version:

  • Added tire temperature and degradation in Supercars, 67GP, MPA11 and MPA12 categories, in addition to the existing MP1.
  • New widgets for the HUD in OSG, such as tires, forces, delta or controls, in addition to the existing ones.
  • New sounds in the game menus, as well as in the gear shift, tire skid or some car engines.
  • New options in sound menu, and In-game volume adjustment.
  • New interiors and animated drivers in some Supercars models, like the Boxer 96, Cavallo 360, FMC GT4, and the Kanagawa Z35 GT-S.
  • Now is possible to change the car setup inside the game. Also you can also choose the initial fuel and steering wheel rotation degrees displayed on the game screen.
  • New cars like the Mango MS7 and the Murasama 37A, both in the "1967 Grand Prix" category
  • New cars and robots in MPA12 category: Deckard and Spirit added to existing Murasama cars
  • New track based on the Melbourne circuit.
  • Added lots of new skins for various cars, especially in the LS-GT1 category
  • A huge work on trackeditor with tons of new features, corrections and optimizations
  • Added temperature in wheel widget in SSG graphic engine.
  • Lots of fixes and optimizations on the tire model. Now is more easy to get the tires on optimal temp
  • Lots of new robots in many categories
  • Better braking on shadow and dandroid robots
  • Better support for multi-display systems.
  • New Windows complete installer. All the official contents of the game in a single file.
  • New official website and domain: https://speed-dreams.net
  • Start-up of the new masterserver (https://speed-dreams.net/masterserver/). It is necessary to register again to be able to use it and send our best times.
  • New accounts on Twitter and Mastodon Social Networks: https://twitter.com/speeddreams_oms and https://mastodon.social/web/@speed_dreams_official
  • New video channels on Youtube and Peertube (LinuxRocks): https://www.youtube.com/@speeddreams_oms and https://peertube.linuxrocks.online/c/speed_dreams_oms/videos
  • You can also download Speed Dreams on our new Itch.io web: https://speed-dreams.itch.io/speed-dreams
  • Lots of Fixes, optimizations and of course, code cleanup

Complete Changelog on the Page 2 of this post

As usual, you can find the installers for Windows and MacOS, as well as the AppImage , Flatpak and Xtradeb Ubuntu PPA for GNU/Linux, and of course the Source Code, in our Downloads section.

Finally, we have recorded this video to show you the new features mentioned above. We hope you like it:

You can also watch this video on Youtube

Complete Changelog:

  • Added Skins for MPA12 Deckard and Spirit cars
  • Updated the interior and animated driver on the Kanagawa Z35 GTS Supercar, (sc-kanagawa-z35gts) (Chad3006)
  • Rework and Update Dijon-Prenois (WIP) circuit (by TFL, Leillo and Xavier)
  • Added Braga (WIP) circuit (by Leillo and Xavier)
  • Updated the BSD section (Beaglejoe)
  • Fix build on 64-bit ARM (Beaglejoe)
  • Updates on CMake, Expat, Curl, Libpng and SDL2 (Beaglejoe)
  • New wheels for LS-GT1s. New liveries + sources: Tsubashi (Archer), TAIGA (Zentek), Aitronics-AEP (Cavallo), Sprint Group (Toro). (June Ravenmoon)
  • New liveries for LS-GT1 drivers, for the following cars: Cavallo, Marisatech, Newcastle, Taipan, Vulture V6-R (June Ravenmoon)
  • Trackeditor: show object map objects in properties and on track view (IOBYTE)
  • Pit door border fix for current LS-GT1 robot teams (June Ravenmoon)
  • Fix for OSG gforces widget being reversed for accel/brake forces (Madbad)
  • Paint template for Vulture V5-R. Also livery for Shadow LS-GT1 (June Ravenmoon)
  • Lots of bugs corrected on trackeditor and trackgen (IOBYTE)
  • Update pitting on usr, shadow and dandroid robot drivers (Xavier)
  • Added sc-deckard-conejo to dandroid's driver supercars (Xavier)
  • Fix setup for sc-deckard usr's driver (Xavier)
  • Fixes on tire and degradation in supercars category (Xavier)
  • Update 3D ls1-newcastle-fury (by WEC)
  • Fix bug with fog distance on scene (Xavier)
  • Fix tyres & degradation for 67GP & add tyres & degradation to 67gp-mango-ms7 (Xavier)
  • Update sound engine for 67gp (Xavier)
  • Replace some preview jpegs (Beaglejoe)
  • Stock Cars 70′, karts, and LS2-Cavallo-360 are now visible using OSG (IOBYTE)
  • Add 67gp-murasama-37a (by WEC), add usr and shadow drivers (Xavier)
  • Update usr, shadow and dandroid 67gp's drivers (Xavier)
  • Update LS2-bavaria-nb (by WEC)
  • Fix missing 36gp-silber-w25b interior (IOBYTE)
  • Run mogrify on png files that have: libpng warning: iCCP: known incorrect sRGB profile (IOBYTE)
  • Add air temperature in SSG interface (Xavier)
  • Fix tyre temperature for 67gp-cavallo (Xavier)
  • Update for have steering wheel rotation setting on Setup Menu (Xavier)
  • Try to fix collision at start when curv is near on shadow robots (Xavier)
  • Better braking for dandroid (Xavier)
  • Added new variable for better braking on shadow robots (Xavier)
  • Fix bug with wheel >Ttire (Xavier)
  • Changed sound for 67gp-cavallo-123 (Franzopow)
  • Add initial fuel to car Setup Menu (IObyte)
  • Lots of fixes and skins for LS1 robots (Xavier)
  • New gears change fx sound (Franzopow)
  • Lots of improvements on the Java Trackeditor tool (IObyte)
  • Added more cars and robots to MPA12 category (based on Indycar 2012), adding support for tire wear and degradation (Xavier)
  • Added MP1 2022 (experimental) category (22MP1), with Sector MCL36 openwheeler (thanks Peter Collings)
  • Specific setups created for MP1 shadow robots in certain tracks. (Xavier)
  • Steering wheel rotation range is now an user configurable parameter in degrees (Iobyte)
  • Implementation of the Delta Widget in the OSG HUD. Lots of fixes, adjustements and enhacements (MadBad)
  • Updated forcefeedback-config-menu background image and fonts (MadBad)
  • Fixed and add engine information that is missing in many cars and categories (Iobyte)
  • Updated the interior and animated driver on the FMC GT4 supercar, (sc-fmc-gt4) (Chad3006)
  • Start-up of the new masterserver (thanks SonLink). It is necessary to register again to be able to use it and send our best times.
  • Implemented FX sounds (thanks Franzopow) in the game menus. Created new sound configuration section in the sound menu. (Beaglejoe)
  • Works on new FMC GT4 (Supercars) interiors (Chad3006):
  • Now 1967 Grand Prix cars have tire and degradation support (Xavier)
  • Lots of optimizations on 67GP robots, mainly on shadow and dandroid (Xavier)
  • Possibility of turn on/off the login on the webserver (Madbad)
  • Changed gforces scale in the gforcewidget to better fit forces produced by MP1 cars (Madbad)
  • Add tire & degradation on MPA11 & MPA12 (Xavier)
  • New officially released 67GP car: Mango MS7, with a new setup and corrected specs (Chad3006)
  • Optimizations on the tire model, now is more easy to get the tires on optimal temp (Xavier)
  • Works on OSG debug graphs (Iobyte)
  • New track on development: Melbourne circuit (Xavier)
  • Lots of new car brand logos (Chad and Madbad)
  • Allow choice of startup display for multi-display systems (BeagleJoe)
  • Updated LS2 generic skins with better resolution for Vortex GT, Lynx XKR and Sprite GTS cars (Leillo)
  • Added a minimum force feedback level so small forces can be felt on weak steering wheels (Iobyte)
  • Added nationality to all SD robots, to be displayed at the end of the race (Madbad and Xavier)
  • The tire temperature is also displayed in the SSG wheels widget (Xavier)
  • Lots of various code fixes and optimizations (mainly Beaglejoe)
  • Works improving the current masterserver, with code cleanup and redesing (SonLink)
  • Added Tire Wear and Degradation support to SuperCars category
  • New animated drivers for the Speed Dreams Supercars that are being developed by Chad3006
  • New Interiors for Supercars. At the moment avaliable for Boxer 96 and Cavallo 360. Also developed by Chad3006
  • Works on the OSG HUD , like the new Wheel/pedals widge, tFPS counter and Tires app for temp, wear and grip, developed by Madbad.
  • Lots of Fixes, optimizations and code cleanup
  • Move Melbourne in official (by Xavier)
  • Add tracklights & camera to Melbourne (by Xavier)
  • Added penalty for Dandroid's driver (by Xavier)
  • Update shadow_ls1 setup (by Xavier)
  • Add OPTION_ALL_IN_ONE_PACKAGING to make one big installer for Windows(off by default) (by Beaglejoe)
  • The game now requires Java 1.8 for Trackeditor (by Beaglejoe)
  • Fix intermittant segfault (from Xavi92)
  • Desactivate dynamic shadow if visibility is < 500 (by Xavier)
  • Added fog in car's shaders (first work) (by Xavier)
  • Update fog parameter in rain mode (by Xavier)
  • Fix clearcolor with fog color (by Xavier)
  • Allow in-game volume adjustment (by Beaglejoe)
  • Update skid_tyres (by franzopow)
  • Added a multi-monitor fullscreen mode (by Beaglejoe)
  • Added resizable Window support (by Beaglejoe)
  • Multiple trackgen fixes, optimizations and new features (by IOByte)
  • Fixes on multiple tracks with the updated trackgen (by IOByte)
  • Fix multiple joystick support (by IOByte)
  • A huge job fixing, optimising and adding multiple features to Trackeditor (not available on AppImage, by IOByte)
  • Updates on SDL2, SDL2_mixer, openalsoft, curl, zlib, libpng, expat (by Beaglejoe)
  • Lots of Fixes, optimizations and code cleanup
  • Works improving this new web and the new masterserver by SonLink: https://speed-dreams.net/masterserver/
  • New accounts on Twitter and Mastodon Social Networks: https://twitter.com/speeddreams_oms and https://mastodon.social/web/@speed_dreams_official
  • New video channels on Youtube and Peertube (LinuxRocks): https://www.youtube.com/@speeddreams_oms and https://peertube.linuxrocks.online/c/speed_dreams_oms/videos

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